Tim Schafer Thinks His Greatest Game has Yet to be Made

Tim Schafer Thinks His Greatest Game has Yet to be Made

What could it be?

pocru by pocru on May 24, 2018 @ 07:45 AM (Staff Bios)
One could make the argument that Tim Schafer has passed his peak. He got his feet wet with some amazing games, such as Day of the Tentacle, Full Throttle, and Grim Fandango. But he showed he could do more than point-and-click games with the immensely smart and likable Psychonauts, which some might call the highlight of his career. But since then, things have been… not bad, but I think you’d be hard-pressed to call Broken Age anywhere nearly as iconic as Full Throttle, or even Brutal Legend, a game I honestly forgot the name of until I double-checked Tim Schafer’s Wikipedia page.

Regardless, the one person who wouldn’t make that argument is Tim Schafer himself, who, in an interview with GamesIndustry, which followed up on his well-deserved BAFTA Fellowship award, said that he still thinks his best days are ahead of him.

"This sort of award feels like something you get when you're done, but I still feel like I'm working towards figuring out how to make games. Slowly, over time. I don't think I've made my best game yet, and I feel like that's something I want to work towards."

Right now, Double Fine is working on Psychonauts 2, which no doubt has most of his attention, but he’s also been looking at some new stuff in the meantime, specifically in the indie game scene:

"There are still things that are really interesting, like the Nemesis system in Shadow of Mordor, and there are other things [in AAA] that I feel like I haven't done before, or mechanics I haven't seen before. So I still think there's plenty of innovation in AAA games—it's just that it's still being led by the indie games.”

No one would be sad to think he’s still got more great games in that head of his. We’re just waiting to see what draws it out!


Comment on this Article in our Forum

More GamerzUnite News

October 20 @ 11:45 AM
October 19 @ 05:31 AM
Former Telltale Dev Says Executives Were Kind of Terrible

Former Telltale Dev Says Executives Were Kind of Terrible

Not her exact words, but she called a few things to question.

October 19 @ 05:17 AM
Join GamerzUnite and Unite with other Gamerz.
A Piece of Our Mind

A Desperate Fight for Survival, now Streaming on Twitch

Immortal Unchained Review: Death is Preferable

The Slightly Dark Underside to the Success of the Battle Royale

A Post-Mortem for Telltale Games

We Can't Make the Games Industry Better (But We Can Stop it from Getting Worse)