"A lot of it depends on, essentially, how we best serve players. That's generally how we think about it. When we wanted to launch TFT, the best way to do that was to use our existing client for LoL, because it afforded us a lot of advantages. I think as the game grows, and as it develops its own identity, yeah, we're absolutely looking at potentially moving out, or do we find our own place? We just need to find a home for it. It really depends on how much we invest in it, and that's all driven on how much players love the game.”
Originally, the assumption was that people who played League of Legends would also play Teamfight Tactics, and vice-versa. However, apparently there’s very little crossover between those two games, which means downloading the League client is an annoying obstacle for people who just want that sweet, sweet TFT action.
"What I found actually is that we have a lot more endemic TFT players than we originally anticipated. Certainly there are people who go back and forth, but it's not quite like [League of Legends modes] Summoner's Rift and All Random All Mid. TFT is a whole different game. And so I think it sort of tracks in the way that you would expect where it is an entirely different genre."
It’d be all well and good to give TFT its own client, but here’s an idle thought: Riot Games already has three major, popular games on the net, between League of Legends, Valorant, and Teamfight Tactics — with a suite of single-player games apparently in the works, isn’t it time they considered making their own client/launcher? Like what Blizzard has?
I’m not advocating for it. I’m just pointing out it would make increasingly more sense.