Charging excessive amounts of steel for these new emotes has gotten For Honor players quite upset, and some people are arguing that the in-game cost of these emotes are just about as much as a free to play game would charge. Free-to-play games charge a lot because their main income is obviously from in-game purchases, but AAA titles should not be charging similar rates. Reddit user bystander007 worked out the cost of unlocking everything for a specific character, and the results are not pretty. A whopping total of 91,500 steel is required to unlock everything for just one character. Earning that steel in-game is incredibly time extensive, and very tedious.
[background=rgba(255, 255, 255, 0.8)]"The average hero requires around 91500 steel to unlock all base games (no DLC/Update content) unlocks. This includes Emotes, Executions, Effects, Outfits, and Ornaments. From there, you multiply by 12 (for each hero) and get 1,098,000. That is approximately 7.32 of the $100 steel packs. So Ubisoft has valued their in-game unlocks within the base game at a $732 over-charge of the original $60-100 spent on the game."[/background]
If you want to unlock everything for your favorite character, your in for weeks and weeks of non-stop grinding. Or if you don't feel like grinding, you can spend your money on steel packs just like Ubisoft is hoping you do. I mean the emotes are pretty awesome, but is it worth your hard-earned money? That's your business I guess, but it's the principle here that matters. We'll see if Ubisoft makes a comment on their pricing scheme, though I doubt they will.