Well, the next Mass Effect is set to have multiplayer too, and multiplayer that ties into the game’s single-player mode: so the fear, amongst some fans, is that you’ll have to play it in order to get the best ending, or see the full single-player story. Well, to those concerned fans, Bioware has one thing to say: nah.
Talking with Kotaku Australia, Bioware producer Mike Gamble explained in more detail how the game’s multiplayer and single-player components would mesh up:
"There's a system that we use called the Strike Team system, and fundamentally it allows you to go between single-player and multiplayer within the game, and it's packaged around a meta-story of what's going on in Helios.
You can switch between multiplayer and single-player without breaking the narrative flow, but it’s not like a drop-in-drop-out system: you’ll still have to go through loading screens. But more to the point, you don’t have to do multiplayer stuff to see the whole Helios story: it can be completed on your own, without any help from meddling strangers.
The interview also shared some other facts about the game: it’ll have an unlocked frame rate, will work fine with ultra-wide monitors, and while it won’t ship with mod support, if enough people ask for it, Bioware aren’t opposed to the notion.
Still! Rejoice, anti-social among you: your hand is not forced in Andromeda. Now go back to your corners.