As if the Square Enix Avengers game wasnt controversial enough, the publisher has since implemented game-modifying microtransactions.
Before the games release, the developers promised that while real-money microtransactions will be in the game, they will only be available as a method to boost acquiring cosmetic items. Then they lied.
The game was recently added to the Xbox Game Pass collection, where those who were subscribed could play the game at no additional cost. Conveniently, the game also added in a new option to purchase consumable XP boosters with real-world money.
The nail in this coffin, however, may have been a decision they made in March of this year, when they increased the amount of XP needed to level up in the game. At the time, they cited pacing issues as the reason for the change. But given this new light, theres reason to believe it was in preparation for this new change.
All of this follows an otherwise underwhelming life for the game. While initially an item of excitement, an uninteresting and uninspiring beta let potential customers to lose faith in the games official release. This was followed by unimpressive review scores from critics and consumers alike, all citing uninspiring gameplay.
Deciding to break their past promise and implementing gameplay altering microtransactions, was a ballsy move. Anyone whos ever held a controller could have told them how bad it would make them look to what remaining player base they have. But hey, gotta find a way to reduce losses, somehow, right?