EVE Online Devs No Longer have to Hide when they Play

EVE Online Devs No Longer have to Hide when they Play

Their identities, I mean.

pocru by pocru on Nov 28, 2019 @ 03:23 AM (Staff Bios)
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EVE Online is known for being a stupidly large and complicated web of intrigue, politics, and occasionally even spaceships going pew-pew at each other. As you can imagine, most player groups who are enamored in this world will do anything – literally anything – to get a leg up on their rivals and soar to domination, and the wars that rage between player groups have been the stuff of legends.

This is why it’s a shame that, until recently, the actual developers of the game couldn’t interact with that part of the game. Due to CCP rules (they’re the peeps that make this game) and the abuse of a former developer within the company, developers were forced to maintain absolute anonymity while playing, which, in a game that’s all about building trust and forming bonds, basically meant they couldn’t join any player organizations: after all, their efforts to hide their identities would look suspicious, and if they were ever found out, they would be forced to leave.

Now, however, after 12 years of enforcing this rule, the CCP has decided to lift these limitations so the people working on the game can get a better grip on the things that most people are actually playing the game for. Developers are free to be forthcoming with their identities and even talk about their jobs with other players, but apparently they still have certain limitations they have to obey. For this new privilege.

Specifically, they can’t have any leadership roles in any player organizations, they cannot lead any kind of large in-game market operation, and they have to play nice – so no killing new players in starter zones or running scams. Considering they have inside knowledge of in-game events, those rules seem fair enough.

Still, if developers would rather play a nameless space-miner, they always have that option, too.

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