Neither did I. See, despite the fact that it’s being made by literally one of the biggest (and most evil) companies on the planet, Crucible didn’t really have anything to help it stand out over the competition, which resulted in a lukewarm reception from both fans and critics, who’d rather be playing Overwatch, Apex Legends, Valorant, or literally any other hero-based shooter that’s been around longer and were executed better. Like…. Paladins, I guess.
Anyway, Crucible did so poorly after being launched that Crucible franchise lead Colin Johanson announced something surprising: the game would be re-entering closed beta, which functionally means they’re pressing Ctrl + Z on the game’s initial release.
“A few weeks ago, I told you about the steps we were taking to change and improve Crucible in response to your feedback. That plan is still the same, but we’re taking a new step that will help us focus on providing the best possible experience for our players as we continue to make the game better. Starting tomorrow, Crucible is moving to closed beta. We’ll continue following the roadmap we laid out previously and working on map, combat, and system changes to improve the Heart of the Hives experience as well as implementing other improvements based on your feedback and what we think the game needs in order to thrive.”
While you generally don’t get a second chance at a first impression, fortunately for Crucible, it barely left an impression at all, so it’ll probably get away with it.