A state of being that was confirmed during the company’s first quarter financial results, where CD Projekt president and joint CEO Adam Kiciński assured both his employees and the public that they could still make a game that delivered on al the promise Cyberpunk 2077 once had: they just need a little more time.
We intend to live up to what we promised our gamers in January. While we already see major improvements, a large part of the team continues to work on making sure that Cyberpunk provides even better entertainment to gamers.
He added, in a Q and A after the presentation, that nearly “half” of the Cyberpunk 2077 development team is either trying to fix the current game or get the next-gen version of the game running better. The other half were working on “unannounced projects”, which the CEO declined to comment on: a smart move, considering all the trouble early and heavy hype has already caused them.
It’ll almost certainly be a long time before the game can be turned into something close to what we were promised — years, at the current rate. It certainly took that long for the most famous example of a post-launch salvage operation, Hello Game’s No Man’s Sky, to reach that point. We’ll have to see if CD Projekt Red is willing to commit the time — and money — needed to make that happen.
In the meantime, cyber on, you punks.