Capcom has been on a roll as of late, eh? They were in a slump for a really long time, but it seems they’ve managed to turn things around and then some. We already knew they were doing well thanks to Megaman 11 and the shocking popularity of the Resident Evil 2 remake, but according to their recently revealed financial records for 2018, the real reason they’re raking in the money is thanks to some big monsters, comically oversized weapons, and adorable cat sidekicks.
Indeed, their big people mover in 2018 was, unsurprisingly, Monster Hunter: World, a game that was celebrated by critics and fans for streamlining the once-convoluted monster hunting experience, adding a whole lot of bombast, and finally bringing the series to the PC, where it’s found excellent success with an audience who had been deprived of the series.
And that’s proven to be a money-making formula, because now over a nine-month period, ending on the last day of 2018, their operation income leaped up by 92 percent, from $122,495,100 to a whopping $557,557,000. Numbers like that would dwarf even Zorah Magdaros. And while Monster Hunter: World wasn’t the only game responsible for this boost in revenue – they also offered praise to Street Fighter 30th Anniversary Collection and Mega Man 11, as well as Monster Hunter Generations Ultimate – it was the biggest contributor by far, as it’s the very first Capcom game to ever ship more than 10 million units.
And without a loot box in sight, as long as you don’t consider giant dragon’s dropping random body parts a kind of loot box.
In any case, Capcom seems to have a pretty good grip on things coming into 2019, so here’s hoping they keep this streak up: we need more Japanese developers performing well these days.
They seem to be the only ones not going crazy over live services these days.