Point is, the game’s being postponed to sometime next year, in 2019. At least, according to Hervé Hoerdt, Vice President of Marketing and Digital at Bandai Namco Europe:
"Code Vein has received an enormous amount of positive feedback from eager fans who have received hands-on time with in-development versions of the game over the past nine months. Armed with knowledge of how well the game has already been received, we made the decision to postpone the release of Code Vein to further refine its gameplay in an effort to exceed the expectations fans already have of the title. It was a difficult decision to make, but we feel it is the correct one."
It always sucks (get it? Cause vampires?) when a game you’re looking forward to is postponed, but doing it to ensure the game is the best it can be is always a good excuse; one that’s often been employed by Nintendo but perhaps hasn’t been employed enough by the folks at Ubisoft and EA.
Sadly, though, part of the whole “improvement” process means that the game won’t be playable at Gamescom this year. Which makes me wonder if they’re really making improvements, or if something went wrong and they have to make some desperate, last-second repairs. All speculation on my part, of course, but maybe I’m just bitter I won’t get more impressions from the journalists who attend.
Ah well. I have plenty to tide me over in the meantime… but if those three games launch at the same time, I’m going to have a very busy time.