


| Posted by: EMP-FireStorm | 01:56 PM - Jul 14, 2009 |
| I hate to repost it here but I will, for the unabridged discussion see ArsTech: http://arstechnica.com/gaming/news/2009/07...lay-matters.ars And heres my specific entry's since this article seems to dance away from some pivotal facts QUOTE I have to say, as a Manager of a LAN Center (32PC's 24 XBOX360's on a quad bonded T1) and Tech adviser to over 5 other LAN centers around the world (4 in the US 1 in EU), I am going to recommend against this game, now keep in mind that parts for business reasons... but also I will not be getting the game personally either, I actually happen to own 4 copies myself and have our LAN and others licensed for the original SC! but for Blizzard to use "piracy" as an excuse (and please be sure piracy WILL occur with this game, LAN OR NO LAN) even as its main excuse is bullshit! I am sorry but our LAN is privileged to have quad T1's, but nearly every game I have configured and tweaked to near perfection to allow for simultaneous online as well as LAN play (with LAN play being 0 worry on GigaBit) of all systems, not without the help of a DDWRT capable router of course! but none the less for this game to have no LAN and possibly tie up 100% of our B/W, as seen with original SC and BNet with only 16 players... well to repeat my previous outburst, BULLSHIT As a friend of the original "TestTube" map maker (some may remember his puzzle maps, some might not) who agrees i present the following: IF ANYONE FROM BLIZZARD READS THIS, STUFF IT YOU PIRACY BLAMING WINDBAG, STOP BEING LAZY **** I did a few other posts responding to others questions/concerns/rants (and even to those who agreed with me and wanted more details) Now it seems however this will also apply to EA and C&C4 (which to be honest im not too concerned about considering for me EA FU**ED up the C&C universe already, with several key storyline changes not matching the original, as well as the crappy but pretty new GFX engine... I miss TibSun where you could force fire artillery on the ground around your base or somewhere strategic and use the damaged "potholed" terrain to your advantage!) |
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| Posted by: Ranga14 | 06:14 PM - Jul 14, 2009 |
| Good point bringing up Lan Centers. I didn't even begin to think about that side and how those businesses might be affected by this. And on a side note, you can force fire into pretty much every C&C game. Although the destroying of terrain was only present within TS I believe and it was only for certain portions of terrain to gain access to certain areas. | |
| Posted by: StarWolf | 09:13 AM - Jul 15, 2009 |
| I agree to all of what was said! And we need to either slow or stop not have an offline mode. A lot of people don't feel like LAN Parties are more than just some people coming together and game. It is more... I would love to elaborate and share my thoughts, but I do not have the time at the moment. I am all for a always on internet connection, but that does not mean that it should always be active. |
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| Posted by: Ranga14 | 12:16 PM - Jul 15, 2009 |
QUOTE (StarWolf @ Jul 15 2009, 09:13 AM) <{POST_SNAPBACK}> I agree to all of what was said! And we need to either slow or stop not have an offline mode. A lot of people don't feel like LAN Parties are more than just some people coming together and game. It is more... I would love to elaborate and share my thoughts, but I do not have the time at the moment. I am all for a always on internet connection, but that does not mean that it should always be active. I get where you are coming from. Lan parties are great for us gamers to get together, socialize, discover new games, make new friends, eat and just have a good time. Hence the reason the word "party" is a part of the term. It's more than just connecting over a PC. It's sad some don't get this. |
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