With Anthem having effectively died
, the Legendary Edition of the Mass Effect trilogy underwhelming fans (who have taken to calling it the bloom edition, due to the lightning), and with Andromeda continuing to be a mark of shame on the once-hyped developer, Bioware — and their fans — are putting what remains of their stock into Dragon Age 4, the long-awaited sequel to the beloved Dragon Age franchise.
Well, there’s not a whole lot we know about Dragon Age 4, but according to a new report from Bloomberg, there is one thing we do know: thanks to Anthem’s failure, and the success of Star Wars Jedi: Fallen Order, EA has decided to strip away the multiplayer components
of the game and focus on making it exclusively a single-player experience.
It’s a little unclear exactly how much that changes Dragon Age 4’s original vision. EA has been on the live-service bandwagon for a while now, inspired in no small part by the successes of games like Fortnite and GTA Online, but their success has been more limited in the field: they have Apex Legends, and a handful of sports games, but nothing that has managed to break the bank
the way Epic and Take-Two have. In that respect, the thinking is probably that it’s better to have Bioware do what they know and make a safe bet, than risk what could be a profitable game on another live-service experiment.
That said — that’s assuming that Star Wars succeeded because it was a single-player game, whereas Anthem failed because it was an online one. But we already know that’s not actually the biggest difference between those two titles: Star Wars Jedi: Fallen Order was made by Respawn, a studio famous for taking care of its developers and refusing to crunch. Anthem, on the other hand, is famous for the opposite — being the product of heavy crunch and mismanagement.
So while this is arguably good news, it’s by no means a guarantee that Dragon Age 4 will turn out better then Anthem.
That depends on management. And last I checked — EA is still pretty awful.
But we’ll see.